Plans for Couple month (Patreon)
Content
You could've seen my Project's Tree roadmap earlierThe current Wings updates are finished. Over the next couple of months, I’ll be focusing purely on Heads, updates, and Companions.
Running around with a party of clones isn’t exactly ideal, so I’m pulling several of my older heads out of purgatory and will add more. They’ll be included in the next Clansong update - not as separate files.You might’ve noticed I’m making more long-mawed heads. If you’re worried about animation issues - don’t. I know what I’m doing.
Head creation
Lenster and I put together a version of a Blender addon that works alongside my own Blender addon - UV - Snap UV Vertex to Closest.It allows me to create shapekeys between heads even if they have different vertex order - and even different vertex counts.
Using this, I basically built a small "Head Creator" tool for myself. It should significantly speed up head production and also make it easier to reuse assets across different setups, like the ones used for Clansong heads.
In short - I should be able to work on heads much faster now.
About my general files - DMH, Vexa, Pearl, Rath and Assets
They’ll also receive some minor updates. Mostly fixes and optimization, maybe a few extras.
I’m planning to use these general files more as shared texture banks between projects, because of some technical hiccups with Dragonborn asset sharing. It should make things cleaner and more consistent overall.
We’ll see how much I can get done though - it depends on my creation speed.
Clansong's All in One
The good news first - this update will remove need of all the small patch mods that currently link shared assets to my modded heads. Everything will be handled in a cleaner, centralized way. No more scattered compatibility files.
Those patch files will be deprecated, and the setup overall should feel more streamlined and less confusing.
Now for the part some of you might not love:
Clansong will require my general asset files as dependencies. It already uses some of them, and after the update it will also require also Pearl and Rathgor.
I know extra dependencies aren’t everyone’s favorite thing - but this change makes the structure more stable long-term and prevents the growing pile of micro-patches that, honestly, was becoming messy and I believe it was starting to spoil the fun a bit.
Interactive animations
I comissioned Karlach interactive animations and templates from Kit. Should be done in a month or so. The rest I’ll handle myself - but way after I finish heads.