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Automatic equipment class for Body Selector will be published in a couple of daysThe SE framework will be published by Volitio, while the Selector itself will be published by my good selfYou will be able to select different-shaped bodies within the same actual body type, and the appropriate armor for that shape will be picked up automaticallyIt works with both BT1 and BT2Muscular body and assets are marked with "MDGB" in the top-left corner of the iconsHeads, spine decor, private parts, and my wings fit as they are. GlowInk decals and metal details (Karlach metal) are made separately and marked as MDGB as well. This means you can also use other modded assets (heads, tails, wings, etc) from other authors with itIf you already have the FleshForge subrace / subrace EOTB patch, you can now use the Muscular body with patched subracesThis framework lets you change your character's body shape without using resculpt mods or changing the actual body type mid-gameIt also works in multiplayer and with multiple Tavs, so you can create a full party with different body shapesDoes this make MDGB 3 and 4 obsolete?No. It uses assets from Abraham's mods. it is not a copy or replacement for the mods. Think of it as a "two cakes" situation for those who want to use assets with a body that wasn't available for the 3 and 4 body types

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Buffed selector

Automatic equipment class for Body Selector 🦎 WILL BE PUBLISHED IN A COUPLE OF DAYS 🦎 The SE framework will be published by Volitio, while the Selector itself will be published by my good self -------------------------------------------------------------------------------------------------------------- My mods on Nexus: https://next.nexusmods.com/profile/AkElka/mods?sortBy=downloads Timestamps: 0:00 About selector - BT2 example 0:36 Subrace patches (You would find the files in the Fleshforge - https://www.nexusmods.com/baldursgate3/mods/19392) 1:05 Multiplayer or multiple Tavs 1:52 Females - BT1 2:57 Thanks -------------------------------------------------------------------------------------------------------------- You will be able to select different-shaped bodies within the same actual body type, and the appropriate armor for that shape will be picked up automatically It works with both BT1 and BT2 Muscular body and assets are marked with "MDGB" in the top-left corner of the icons Heads, spine decor, private parts, and my wings fit as they are. GlowInk decals and metal details (Karlach metal) are made separately and marked as MDGB as well. This means you can also use other modded assets (heads, tails, wings, etc) from other authors with it If you already have the FleshForge subrace / subrace EOTB patch, you can now use the Muscular body with patched subraces This framework lets you change your character's body shape without using resculpt mods or changing the actual body type mid-game It also works in multiplayer and with multiple Tavs, so you can create a full party with different body shapes Does this make MDGB 3 and 4 obsolete? No. It uses assets from Abraham's (https://www.nexusmods.com/profile/AbrahamtheHeavy) mods. it is not a copy or replacement for the mods. Think of it as a "two cakes" situation for those who want to use assets with a body that wasn't available for the 3 and 4 body types ----------------- Music - My AI mix

Comments

CallUsTav

This sounds awesome! Could this also allow you to select the Vanilla Body Type or is it strictly between Clawstep and the Muscular Body?

AkELkA

2nd, I do not have any plans to keep Vanilla as selectables with digi

CallUsTav

I see! Thanks for the reply, I look forward to the mod regardless!

AkELkA

It is not strictly between Clawstep and MDGB, it is about selectable bodies that have they own equpment race/class. Clawstep is replacer, it does not have one and make one is to remake whole mod and mess lots of things + I really don't see any reason for keeping digi with plantigrade dgb in same save MDGB tho have their eq race/class, but it is based on Clawstep, not like it is not possible, i just dont have any interest to month redoing things that player already have working

CallUsTav

Thanks for the clarification! It seems I initially misunderstood what the mod does. I'm not that pressed about the option, just wanted to know if it was on the table. Totally understand why it's not, and I appreciate you taking the time to explain!

Laragh W

ohhohohoho this is exciting!!! with something like this i wouldn't have needed to make my masc body 1 a separate race option!

Mike Brown

Looks cool but the Dragonborn Karachi mod still isn't on consoles yet

AkELkA

No modder can guarantee that a mod will be approved for console. All we can do is make console-compatible mods high enough quality and submit them for review. The decision to approve or reject them is Larian’s QA team’s job, mod was not rejected and I had multiple mod that waited approval over a year.

AkELkA

Yeah this is a beauty of it