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Heyyy here's the combo pseudocode, essentially the code functions written out instead of being straight in code.

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combo is 1+2: "combo henshin" does combo A sound then knocks to 3 (if empty tosses immediately back), "WRB Sounds Combo" which tosses to combo_list to "combo list 1b" for B sound

combo is 1+3: "combo henshin" does combo A sound then knocks to 2 (if empty tosses immediately back), "WRB Sounds Combo" which tosses to combo_list to "combo list 1b" for B sound

combo is 2+3: 1 combo's "combo henshin" tosses to combo_list "combo list 2", 2's "combo henshin" does combo A sound then knocks to 1 (if empty tosses immediately back), says name which tosses to combo_list "combo list 2b" for B sound

combo isn't anything 1 book: 1 combo's "combo henshin" tosses to combo_list "combo list 2", 2's "combo henshin" tosses to book_count "book count henshin" which play's book1's "WRB Sounds Henshin" (if empty plays book2's henshin, if empty plays book3's henshin)

combo isn't anything 2 books: 1 combo's "combo henshin" tosses to combo_list "combo list 2", 2's "combo henshin" tosses to book_count "book count henshin" which plays the wonder rider combo 2A Sound then "WRB Sounds Wonder" for books 1, 2, and 3 (whichever is empty will immediately toss to the next), book3's will then go back into book_count "book count henshin B" to finish it out

combo isn't anything 3 books: 1 combo's "combo henshin" tosses to combo_list "combo list 2", 2's "combo henshin" tosses to book_count "book count henshin" which plays the wonder rider combo 3A Sound then "WRB Sounds Wonder" for books 1, 2 and 3, book3's will then go back into book_count "book count henshin B" to finish it out with wonder rider combo 3b sound

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This should work. now I'll get to putting the barebones together. If you read through it and something seems off please lordy please let me know.

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