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Hello everyone.

Updated the game. Mostly there is nothing particularly new in it, but I fixed a lot of its problems. 

Changes:

- slightly increased enemy aggression 
- added a brief opportunity to beat the flower when it attacks from the wall
- rewritten the control change system
- added more interactions with the Esc button
- fixed a bug during transitions between vertical rooms (no more speedruns).
- fixed a critical error pop-up during activities in the house. - fixed a critical bug while attacking enemies.
- fixed a bug with holes in rooms
- fixed many bugs with incorrect pause, menu and entry into the house or activation of the board with quests.
- Fixed a bug with inventory when a critical error popped up in it.

Files

Previews only

Weinende Rose 0.2.1

The game aimed at an active melee combat system and inspired by games like Hades. At the moment in this version of the game, you are fighting monsters with chains and claws in a fast and mobile combat system in generated rooms. The version of the game is still early, but we promise to develop it further!

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