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In this episode we'll go through how to add physical animations to your active ragdoll character. We'll use a technique where you use a regular animation and transfer the desired rotations to the joints which will act as muscles. This gives a good blend between animation and physics causing the active ragdoll character to react to impacts while still trying the best to walk according to the animation walk cycle. This can also be used for things like swinging swords, jumping and other types of animations. The system can also be extended with IK.

Download the the source code for the Unity project below 👇

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Tutorial: Active Ragdoll Multiplayer EP2 (Physical animations)

Download complete Unity project 👉 https://www.patreon.com/posts/code-access-ep1-108262101 📍 Support us on *Patreon* and help us make more videos like this one ⏩ https://www.patreon.com/prettyflygames Configurable joint extensions code 👉https://gist.github.com/mstevenson/4958837 In this episode we'll go through how to add physical animations to your active ragdoll character. We'll use a technique where you use a regular animation and transfer the desired rotations to the joints which will act as muscles. This gives a good blend between animation and physics causing the active ragdoll character to react to impacts while still trying the best to walk according to the animation walk cycle. This can also be used for things like swinging swords, jumping and other types of animations. The system can also be extended with IK. 💥 Join Our Community! 💥 💬 Discord https://discord.gg/AyYtKXT 🐔Twitter https://twitter.com/prettyflydev Music "Lively Lumpsucker", "Shades of Spring" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Chapters: 00:00 Intro 00:10 Fix shadows 01:11 Animated clone 06:24 Physical animations 22:16 Walking speed 28:33 💗 Patreon supporters #PrettyFlyGames #LearnUnity #UnityTutorials #gamedev