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  • Top-Down-2D-Car-Controller - Part 6.zip

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Part 6 of the Top down car controller is now available on YouTube.

Source code for the project can be downloaded below. 

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Checkpoints, & laps - How to create a 2D Arcade Style Top Down Car Controller Unity tutorial Part 6

This is the 6th part of our 2D arcade style top down car controller in Unity from scratch. If you missed part 1 you can view it here: https://youtu.be/DVHcOS1E5OQ​ Download complete project on Patreon: https://www.patreon.com/posts/top-down-car-49913192 In this part of the video we will cover how to track the different cars position as they drive through the race. We will add a basic lap counter which tracks how many laps each car has driven. We'll introduce c# Action Events which makes life as a game dev a lot easier. Then we will also show how to use a UI canvas to display the cars position using world space so it hovers above the car. 📍 Support us on Patreon to help us make more videos like this one https://www.patreon.com/prettyflygames With this tutorial series you’ll be able to make a physics based race game with lots of drifting in no time. Car movement is often a challenge for a lot of developers but using simple tricks is often the best solution. If you want to try a game which uses this mechanic then feel free to take Total Arcade Racing for a spin. 📍 Support us on Patreon to help us make more videos like this one https://www.patreon.com/prettyflygames Join Our Community! We look forward to welcoming you. Discord: https://discord.gg/AyYtKXT Twitter: https://twitter.com/prettyflydev​ This component is used in Total Arcade Racing which you can play on 🖥 Steam ► https://store.steampowered.com/app/1264730/Total_Arcade_Racing/ 📺 Nintendo Switch ► https://www.nintendo.com/games/detail/total-arcade-racing-switch/ 🚗 PlayStation ► https://store.playstation.com/en-us/concept/10005454 🎮Xbox ► https://www.xbox.com/en-us/games/store/total-arcade-racing/9p0rz0wclmfm Music: https://incompetech.com/wordpress/2019/06/2246/ Assets: https://www.kenney.nl/ Chapters: 00:12 Intro 00:13 What we'll cover - Bridges 00:25 Adding checkpoints 03:31 Cars ability to detect checkpoints 08:41 Tracking car positions with events 12:30 Counting laps 16:35 Sorting out which car is first 20:18 Add UI to show cars position 27:54 Fixing a tiny bug in the bridge handling 43:26 Example - Total Arcade Racing #PrettyFlyGames #LearnUnity #UnityTutorials #gamedev

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