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In this series we'll cover how to make an multiplayer FPS with Photon Fusion and Unity πŸŽ‰

The first part is now available on YouTube.

Download the the source code for the Unity project below πŸ‘‡

PS the code has now been updated to work with Photon Fusion 1.1

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Tutorial: Online multiplayer πŸ”« FPS Unity & Photon Fusion EP1 (Fusion setup + movement)

In this tutorial series I'll show you how to create an online multiplayer first person shooter with Unity and Photon Fusion from scratch. Download complete Unity project πŸ‘‡ https://www.patreon.com/posts/multiplayer-fps-65725126 πŸ“ Support us on *Patreon* and help us make more videos like this one ⏩ https://www.patreon.com/prettyflygames In this episode we'll go through how to setup Photon Fusion in Host - Client mode. We'll get the clients connected in no time and after that we'll also cover movement and mouse aiming. We'll also go through how to solve the famous "Type ControllerPrototype has not been weaved" error. I know a lot of you are dreaming about making the next multiplayer hit like Fortnite and with this tutorial you'll hopefully get one step closer to that πŸ˜‰ This video is for Photon Fusion 1.0 Download Photon Fusion SDK https://doc.photonengine.com/en-us/fusion/current/getting-started/sdk-download πŸ’₯ Join Our Community! πŸ’₯ πŸ’¬ Discord https://discord.gg/AyYtKXT πŸ”Twitter https://twitter.com/prettyflydev Music https://incompetech.com/wordpress/2019/06/2246/ , https://incompetech.com/wordpress/2015/01/the-curtain-rises/ Chapters: 00:00 Intro 00:13 What we'll cover 02:13 Network runner 09:42 Resolve weaved error 12:30 Spawning objects network 19:29 Player movement 36:42 Mouse aim 50:41 Fix Unity lag 52:53 Test many clients 55:12 Patreon supporters #PrettyFlyGames #LearnUnity #UnityTutorials #gamedev

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