About Mass Effect and Cyberpunk 2077 (Patreon)
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Hello. I'm surprised that there have been quite a few comments that Mass Effect content is still relevant. Therefore, please, by the end of the month, make suggestions so that we can port it from there. Proposals from ME2 and ME3 are accepted. Please leave at least a link to some video, wiki page or screenshot. I played ME2/3 during the apartments port, but that was almost 10 years ago, I don't remember much of it.
About other games. There was a proposal to port something from Cyberpunk. Strangely enough, I thought about this, I even studied this game for several days, the tools that fans have managed to make over the past 3 years, and came to the conclusion that, alas, there will be no ports from this game. The fact is that I managed to get complete interiors, with all the coordinates, but there is a big BUT.
The entire game is 99% built from a bunch of small standard blocks, something like sandbox games where you build your own house, base, factory, etc. from scraps. This is not so bad, in terms of porting to Source there is even a certain plus even Mass Effect maps are built in a similar way, but not in such inadequate quantities.
The main problem is that there is practically no unique texture in the game; all textures are generated in real time based on dozens of different masks, proxies, paints, and other things. I managed to find a guide on how to import interiors into Blender, where I saw all this horror. To get a physical texture that will be suitable for the Source Engine, you will have to bake each of them in Blender, which is a rather thankless task and in the end you will still end up with a very blurry version, not like in the game with masks.
I also remembered one rather old game - Beyond to souls. I liked the main character’s apartment and the bar there. I was even able to get partial models and textures, even coordinates, but there are many problems with unwrap (UV) models, which is why I have to use ripper often, and then straighten the models to adequate proportions. But it’s still quite feasible, maybe I’ll try to do it in the future.