haven island 31.05.2026 [$5+] (Patreon)
Content
Well, what can I say... I admit, I took on too much. At first glance, and even secondly, it doesn't seem that difficult, not that much, but then you spend a whole month making just various models for one building on the map...
Getting models from Hitman 3 is very difficult. While it takes minutes for GTA 5 or something from the Unreal Engine, here you can easily spend half an hour or more. Of course, NavKit helped me a bit, but it didn't appear right away, and its capabilities are limited, so some things still need to be retrieved manually.
As I wrote below, the lighting of the SE models also creates a lot of problems, especially if it's an open map with skylight.While Garry's Mod can more or less handle what I've built, SFM is in dire straits. It's 32-bit and can only use 3GB of RAM, and the loaded map alone takes up almost all of that. As usual, there are also water issues, which I'd say are pretty significant... I tried fixing them, but to no avail. If you see any rainbow effects where the map and skybox meet, I honestly have no idea where they're coming from or how to fix them; they just disappear at some point.I'm already having nightmares about this map. I might give it another month, but that's just to iron out some of its flaws. I won't be building anything new; my time would be better spent on other maps.
Oh yeah, I forgot. Turn on "Water -> Reflect World" in the game settings. If you turn on "Reflect All," performance will drop significantly due to the large amount of water (reflective surfaces). It'll cause double rendering.Considering that this is a large map with a long development history and is almost ready, it is only available to subscribers starting at $5.
Green water fix - https://www.patreon.com/mark2580/posts/last-haven-water-161742819
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