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Hi everyone. February is a rather short month and I panic a little, I hardly have time to do anything. One of the subscribers reminded me that it would be nice to do the interior of a motel room. In general, here is a small map with this interior.

In the _sfm_mirror_fix folder, you can find the corrected texture for mirrors (for sfm).

You can turn off the lights on the map. For SFM users, I made the switches work even from a shot at them. The switches themselves are very small, you need to approach almost at close range so as not to accidentally open/close the nearest door.

Some objects, for example a teapot and mugs for SFM, are not displayed, I already wrote about the bug of physical objects earlier, I can not do anything about it, you will have to put them manually.

By the way, at models\mark2580\gtav\shells\motel_shell.mdl you can find the model of the room itself, perhaps it will be useful to you, not everyone needs a map (for sfm).

I hope I will have time to finish this interior from UE4 by the end of the month.

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Arctic0ne

Thank you so much for considering the idea! Love the cozy feeling of this room! Great work as always!

mark2580

The lighting turned out not very well, all because of the function of turning it off, the SE1 is very bad with this.

Arctic0ne

Honestly, i don't mind. I know as a creator these things are frustrating, but that's what we'll have to deal with, until there's a more stable version of S&Box perhaps or better toolkits for SE2 i presume. Your work is still fantastic and very appreciated!

mark2580

It's just that on SE2 I can port interiors almost 1in1 and much faster, because SE2 can already correctly illuminate large models and can have several physical properties (wood, iron, plastic, etc.) When SE1 can have only one physical property for the entire model and is illuminated based on the center of the model, or if there are no normal maps - on the size of polygons, which gives horrible lighting artifacts. In short, the fact that it takes me almost a month for SE1, I can do on SE2 in just a couple of days.