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Damn it. I regretted a hundred times that I decided to take on this project. I did not expect that he would give me such a gigantic amount of problems. I did not expect that I would encounter so many polygonal models, inadequate content, a bunch of materials that I had to manually find, view a text file, find textures, find the color of the skin, tighten texture tiling data. I almost had to make many models from scratch, they had some inadequate number of polygons, not even needed for the Unreal Engine, such a number of polygons was more likely to be needed for some kind of cinematic scene for filming a movie, but not for a game. As a result, it took me just a colossal amount of time for each smallest model.

I am glad that at least I managed to finish building the house itself, the main models of the environment, all kinds of cabinets, armchairs, tables, chairs and more, there was simply no time for finer detailing, as well as for another building nearby.

Also, when I built a forest around the house, the map took 43 minutes to compile due to the calculation of the shadows from each of the 1070 trees and damn it, in the end I still noticed another tree in the air, but I no longer had time to recompile the map again within an hour.

DOWNLOAD (you will need to log in with your patreon account to confirm your subscription)11/06/2023 - Updated maps. Added maps with a night version.

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Comments

DESTROYERFLAMEVS

I explain, each time you update this house is better :)

GiantKrill

Thank you for all your effort! I'll be sure to make some good poses on this map! Next I just need to find someone to port the girls from Together BnB to Gmod...

mark2580

I read on one forum that morphing is used there, and not bones for the face, most likely it will be quite difficult for someone who undertakes such work, because. Umodel does not know how to export morphs.

GiantKrill

Sorry, but I noticed a problem in Gmod when interacting with the toilets, the lids twist in place instead of closing. Also, is there going to be a night version of this map?

mark2580

Yes, I know that they are spinning on the wrong axis, it was the smallest of the bugs that I needed to solve. An hour before publication, I suddenly found out that in SFM all the windows in the house for some reason become completely opaque, as a result I had to make a separate model, remove the windows, install this model and compile the map for SFM again, hoping to be in time before 31-1.

mark2580

Yes, I wanted to make a night version, but now this map is like a bad dream for me, I want to forget it as soon as possible. Maybe sometime later I will return to it and finish the rest of the models and buildings, but definitely not now. I'm now back at gtav Franklin's house (on the slope), I promised to do it back in 2021. I even started doing it and gave up. During these 2 years, I have gained a lot of new experience and tools that will help me port this map.

mark2580

There is still somewhere a tree hanging in the air and a towel holder on the wall has the property of glass, not metal)))

mark2580

I updated some map for Garry's Mod, you can download the updated archive...

GiantKrill

Understandable. Thanks for the updates!

moonwulf

Really nice job on this. I really appreciate the amount of work you put into these, especially for us SFM users. You make a lot of high quality maps.

Otaku Gekko

Awesome work, this is definitely one of my new all time favorites

BigCheese

This map looks really neat, but whenever I open a door to any of the bathrooms or noclip into one my game crashes to desktop and I get an engine error popup that says "CMatQueuedRenderContext::AllocVertices failed. Something is trying to render far to many things!"

mark2580

https://i.imgur.com/2eAjG6T.png Everything is fine with me, in each such room there is a working mirror installed so that it does not constantly render x2 the environment, I turn it off and turn it on only when a player is in this room. Perhaps your player model has too many polygons or is using some kind of content that is causing this error. Try turning off everything, check the game cache and run the card without everything else.

BigCheese

Thank you for getting back to me so soon! I did some trial and error and I think I found the problem. I had Life Mod installed and one of the settings I had enabled was causing the problem, no idea which one but I'm not having anymore issues.