Ep.12 Ch.1: Preview (Patreon)
Content
Hey guys!
Today’s previews are coming a bit later than usual because my internet provider had some technical work going on. But anyway, onto the news!
I’m still working on Emma’s bathroom scene, and I think I should be able to finish it this week. I’ve got three animations left to do and a bunch of still renders, so one more week sounds pretty reasonable to wrap everything up.
Once Emma’s scene is done, I’ll move on to the final big block of the update, Violet’s new task. It consists of two parts. First, Violet tells MC what she needs him to do, and then we move on to the task itself. The mission will feature a few familiar characters from the previous update, but I think I’ll keep the main lady involved a secret for now, heh. I’ll probably have to reveal her once I actually get to that scene though, otherwise picking sneak peeks without spoiling anything is going to be pretty difficult, lol.
I’ve also been experimenting with HD morphs and animations over the weekend and made a simple test animation I wanted to share.
So, the image on the left shows roughly what you can expect when sculpting on the base mesh, while the one on the right uses the HD version. Even though both figures technically end up with the same polygon count at render time, the sculpted result is noticeably different.
Doing something like this for a still image was never really a problem. The issue was that I didn’t have a proper way to transfer the same level of sculpted detail into an animation and keep it consistent from frame to frame.
But now I finally can!The workflow is still a bit tricky, and the test animation above could definitely use some extra polishing, but it proves the important part: the deformation stays consistent throughout the animation. :)
I’m already using this approach in the upcoming update, and you can expect to see more animations with this level of detail from now on!
That’s it for now, guys. Stay tuned, I’ll talk to you soon!