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Hey everyone!This week we made solid progress on the game. We’re finishing up the pre-production phase, which means we’re getting everything ready to officially start producing content

📖 Writing & Planning

We’ve finished writing the first missions.With the planning complete, we can now move into full production of environments, characters, and all required assets.

🎮 Gameplay

We’ve planned the core gameplay loop, including quests and character routines.The foundation is now defined, and production has officially begun.

We’re implementing the player’s phone 📱This will unlock many new features that will be revealed in future updates 👀

🎨 Art

We’re updating the map for version 1.1 🗺️

We’re constantly optimizing the map. Creating a high-quality map is demanding and heavy on performance, so we’re working on making the files lighter to allow faster and easier generation of future renders.

Current progress:

The park is being remodeled and prepared to host missions.

A new house was added near the apartments (interior not modeled yet).

The motel was remodeled (the exterior is about 80% complete and will soon be fully usable).

We’ve started reworking the beach. It’s a slow process, so we’re making small improvements now to prepare it for future content.

A cinema has been added to the map 🎬You can be sure a lot of cool content will come from this location 😏

We’ve started generating time-of-day renders ☀️🌇🌙Every environment in the game has versions for morning, afternoon, night, and late night.This is a huge task, but we’ve officially begun this phase.

💻 Code & Programming

A complete game needs a strong and polished interface, with effects, shaders, and good game juice ✨This week, we made great progress on a glow shader to highlight interactive and clickable elements in the environment.

The map code was refactored, making it easier to implement multiple systems — including quests, music, and visual effects.

We optimized our loading system ⚙️Now, whenever you enter a location, the game preloads all possible connected areas.This means that once you move between locations, transitions are instant and seamless.

Thanks again for all the support ❤️Weekly progress updates will keep coming, and things are about to get even more exciting 🚀

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Comments

Larz

So when the eta

Gaillardon

Can you give us a release date?

W

There can not be no eta for the moment, but they are making progress. Dark cookie release his updates every 2 months so I think this game will also be of those kinds because of its quality and dimmension. Oh well, that's art ! 🫡

Professor Joystick

Great work. Hope my computer wont crash down because of performance issues. 😂🔥

Roni ALX

First of all, congratulations on the work you’ve done. The game looks very promising and could easily become a must-have in the top 10, maybe even the top 3. Thank you as well for keeping the community informed about the progress and the details of the game’s development. As you can imagine, the fan base would love to have some information about the first major update when we’ll finally be able to play. I understand that planning a release date is delicate, but would it be possible to get an approximate idea? Late February, March, April? In any case, congratulations again for the quality of the result. You are true professionals. Long live the game and Luke 🙂

Good Luke

Hi Roni! Thank you so much for your support. It's great to see that you recognize our effort and transparency. We're working hard to make an amazing game. As for the ETA, you can expect an update on that soon!

Good Luke

Haha! Don't worry! The game will run smoothly for you!

Professor Joystick

Well, the scene will stay pre-rendered, so it should be okay. Most similar games run great on my computer. Just some of the more beautiful make him sweat, they take sometimes a few minutes to booth up and the animations a few secons before they get fluid. My computer isnt the youngest anymore. ^^ But the first version of the game did run smooth, so far.

Chris

When is it gonna be playable?