Ability Suggestions For Level 30 (Patreon)
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I'm sitting here in the hotel about to write, when I realized Will has finally hit level 30, Where he gets to pick a new Tertiary Ability.The key point about Tertiary Abilities is that they come every 30 levels and they CANNOT be upgraded, ever. They are only ever as good as their description. Taking one boosts your flexibility but they can never be the core of your build. I WOULD LIKE YOU GUYS TO GIVE ME SOME SUGGESTIONS!For inspiration, These are the Abilities that already made the cut and will be in the list:Uru Breath (minor) 5 Charges: Unleash a blast of space-warping breath, the dimensional ripples cause temporary damage and nausea to those inside the cone. May cause objects to crack or joints to loosen.
Stone Charge Active: 1 Charge 20ft range. Coats the user’s body in stone armor and/or propels them forward at lethal speeds.
Venom strike Active: 1 charge Add a poison effect to the next attack with a slashing or piercing weapon. Scales with Acuity.
Mighty Leap Active: 1 Charge You Jump distance is tripled for a single jump. Seen it. Prey’s Senses Passive The User’s field of vision widens, as well as minor improvements to their hearing and smell. Scales with Acuity. Seen it. Molt Active: 3 charges Minor self-heal. Stops bleeding and minor ongoing damage.
Titan’s Grasp Passive: Space and gravity subtly warp around objects the user tries to hold, allowing them to handle objects both larger and smaller than they might’ve otherwise been able to handle, whether that be from cumbersome size or weight. Phantom Eye Active: 1 Charge Summon a Phantom Eye for (Acuity) Seconds. The Eye is invisible, goatlike, moves at the same speed as Phantom Hand, and has depth perception.
Progenitor affinity Passive: Further enhances the natural affinity scaled creatures have towards you.
Stubborn Ass Passive: User’s Inertia becomes more difficult to change through outside forces, adding force to their attacks and resisting shoves and strikes. Serpent’s Tongue Active: 1 Charge With a vile word of Eternity, extend the duration of debuffs on the target for (Acu/10) Seconds.