Brainstorming on the Weekend (Patreon)
Content
#1: I need to figure out now what happens with class evolution @ lvl 50, before it sneaks up on me in 3 floors and I'm totally unprepared.Things I want: I want the levelling to slow down after 10th floor. 3 lvls per floor, diminishing to 1 and then every other floor and so on, until we hit lvl 100.I want some kind of Class Advancement options to present themselves @ lvl 50.I'm tinkering with the idea of gaining a 3rd Primary skill as part of the package deal with the new class name and description.What else can we do for class advancement that doesn't totally break everything but represents a decent amount of power growth and the opportunity to reassess your build?Should we require a Sacrifice? Or just have it be picked based on one of the sacrifices the user has already made?#2: Above 10th Floor, we can have Miasma in the environment become more of a factor. How can we make it a consideration? Have stuff spawn out of it whole cloth? Require some kind of artifact that pushes it away so Climbers don't get cancer?