Shadows of Summer - v0.22 [Update Schedule] (Patreon)
Content
Keep an eye out for the release dates:
Champion – September 25
Enthusiast – October 2
Supporter – October 9
Lover & Public – October 16
I haven't posted anything in a while because I was sorting out some personal matters and also needed a break from game development. Producing an entire game by myself is exhausting (unfortunately, I don't have the financial capacity to hire a team—maybe in the future).
Some of you might know, but back in 2024 I ended up dropping out of college to dedicate myself to my project here. However, I faced serious mental health struggles like GAD (Generalized Anxiety Disorder) and OCD, and now I've decided to go back to college. This doesn't mean I'll stop making the game; updates will just take a bit longer.
Due to some complaints regarding the pacing of the game, I thought of ways to address this:
Right now, I'm working on an event system where I'll be adding content for Soso, Arise, and Nagai. Creating separate events within a linear game structure was wearing me out.
In the beginning, I added Arise and Nagai because I thought it'd be interesting to have more content with other female characters (however, this frustrated players who only wanted to see the Soso and Kuroda storyline).
I realize my mistake now, and I don't plan on adding any more characters. Still, if I don't develop Arise and Nagai and focus solely on Soso, all the effort of my past, inexperienced self would be in vain. I know many of you dislike the two of them (and fair enough). If I could go back in time with my current experience, I would have made the game focus purely on the daughter-in-law and father-in-law relationship.
But so their inclusion isn't wasted, and to help players warm up to them over time, I've decided to split them into events.
Each of them will have their own NTR content: Events will be divided into Main and Side events, indicated by gold and purple hearts, respectively.
A day-and-night system has also been added. I'm using AI to generate the entire system code, but since AI makes mistakes, I'm constantly tweaking it. The code is prone to bugs, but I promise to fix them as new updates roll out. Any resemblance to the system of another NTR game with "Summer" in the title is purely coincidental, OKAY! 🤓
For v0.22, I'm planning to create a total of 3 to 4 events just for Soso. The rule will be at least 1 mandatory event for our white-haired girl in every update so players don't get too disappointed. I can't promise this will make Arise and Nagai popular, but I'll try to get you all to like them little by little. The day they leave the stage will mean the game is nearing its end.
The downside of having a mind stuffed with ideas is that bringing them to life drains you completely. I hope the event system helps with that.
After this break, I feel much better and ready to work on the game again. I enrolled in a different college than before and got really lucky since I'll start attending classes still in 2026. It's going to be great to feel the campus atmosphere and interact with people again. I love working on SoS, but I had a lot of issues from focusing exclusively on it. After almost 2 years of working on it, I had forgotten to live life, and because of that, I developed a strong fear of death.
"Don't forget to live." That's my advice if you feel like you're wasting your life.
Regarding my mental health: I'm doing really well now, thank God. I feel like things are going to get better from here on out—especially knowing that I'll be studying again and having a productive routine instead of staying home all day (which caused me to have anxiety attacks that continue to this day).
Thank you for playing and supporting my work to this day. Without you, this is nothing.
P.S.: The system is still bare-bones, so if you have ideas for new settings or tweaks to implement, leave a comment here or on Discord!
Content ideas for the girls are also very welcome.