Home Creators Posts Import Register Favorites Logout

Content

Bluesky/PixivPoor Bernie, already so timid and I go and do this to her!===============================================================Growth as an Artist (New Concepts/Discoveries and Thoughts):- This is the first render I've made using Blender 2.8! I get real time render previews and having final render times be cut down is always welcome!- The Three Houses models are similar to the Warriors models, but slightly more tricky. The facial skin textures act a bit strangely to being touched up and require a bit of manual editing, but good thing I can still work with and fix them!- I'm getting even better at refining the outcome of the cast modifier to be what I want it to be! I'm also now using lattices in combination with it to smooth out all the small details.===============================================================Trivia and Extra Tidbits:- I was so torn on whether or not I wanted to get Three Houses. At first, I actually disliked most of the character designs (It was unexpected; they gave off a Persona vibe to me, not that I have anything against Persona), but when I did cave in and buy it after seeing some others talk about it, I didn't regret it a single bit. It ended up consuming my soul and now I actually like most of the characters!- The scenario shown here is based off of Bernadetta and Ingrid's C support conversation in game. As soon as I went through it, I knew I had to do this. Also, the more supports I get with Bernie, the more I love her.- The font used is Athelas, the same one used in Three Houses.- I actually modified the door model I downloaded slightly to make it resemble the ones in Garreg Mach.===============================================================Extra Notes:- Made some section title changes to better reflect the related contents included.===============================================================Credits:- Characters: Bernadetta von Varley and Ingrid Brandl Galatea (Fire Emblem: Three Houses).

Files

Comments

No comments found for this post.