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Poll

Poll Friday #5πŸ“… (Saturday Edition)

  • 🟒 I like it as it is! Balanced and fun. 24
  • 🟑 A bit too easy, could use more challenge. 0
  • πŸ”΄ Too hard or unfair, needs more balance. 38
  • πŸ› οΈ Needs a full rework again, mechanics or pacing just don’t click. 0
  • 2025-05-11
  • 62 votes
{'title': 'Poll Friday #5πŸ“… (Saturday Edition)', 'choices': [{'text': '🟒 I like it as it is! Balanced and fun.', 'votes': 24}, {'text': '🟑 A bit too easy, could use more challenge.', 'votes': 0}, {'text': 'πŸ”΄ Too hard or unfair, needs more balance.', 'votes': 38}, {'text': 'πŸ› οΈ Needs a full rework again, mechanics or pacing just don’t click.', 'votes': 0}], 'closes_at': None, 'created_at': datetime.datetime(2025, 5, 11, 2, 7, 18, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 62}

Content

Hey everyone! πŸ‘‹Sorry for the late post, Friday flew by before I even noticed!But here we are with Poll #5, just a day late

This week, I’ll be starting development on the next major update, and as always, I want your input to help shape what comes next.I want to hear your thoughts on something crucial:The Combat System.There have been lots of changes lately, but I’d love to know how you currently feel about the way battles play out.

Comments

AdAstra

I feel that the combat is challenging, and only sometimes unfair, but each encounter feels designed to bring you down to low health, making horde enemies like Bees and Slime Girls very difficult to fight through and requiring multiple breaks to get out and heal.

Terra Blade

I think it wouldn't be so bad if potions and gold were more accessible, like to get good armor you basically have to min-max and know beforehand exactly what you are trying to go for as well as get the best outcomes for fights to not drain your resources. Which also means lots and LOTS of wasted time going all the way back to the nurse just to save on using potions or other resources to heal. Plus, it's always multiple enemies vs one character, which wouldn't be as bad if the health and power of said character was scaled to compensate for the imbalance, which it doesn't feel like is the case. But as it is from what I could tell you don't really gain any more health and the power of your attacks seems to be mostly based on your weapon. Which again goes back to the money issue for gear vs healing resources. My personal suggestion would be to pick a type of weapon and just make it so that's what Micah fights with, and with the magic angle maybe just make him some sort of battle mage where he has to combat spells with utility magic like healing or that would allow him to regain mana. With one character it makes less sense to have a variety of weapons than it does to maybe have a variety of equipment to better build the kind of character you want to have, and by extension make armor and items a lot cheaper. Four thousand for a bronze piece of armor doesn't bode well for what end game equipment I assume will cost. But then you could tie armor to certain skills to give a lot more RPG to Micah without weapons that ultimately won't really get used...like once I realized how much difference a shield made anything that didn't let me use one basically felt pointless.

RaptorRex

I think adding companions to make horde fights more balanced. Maybe you could have a companion that heals, and not have to run all the way back to the nurse

Saitama 452

I mean, I don't have a leg to stand on as I use save editor to cheese the combat, but it's pretty difficult if I didn't cheat, maybe an aoe ability or something for the increased number of enemies, or companions that can either draw attention or have aoe abilities themselves, or something like that.

DramaCoach69

Biggest difficulty for me is lack of arfmor and healing potions and the weakness of nearly all potions in comparisone to what you need. Next would be the inexplainable misses. Against some enemies I have ten misses to one or two hits. very very frustrating