📝 Devlog – Week 3 of 0.4.0 Development (Patreon)
Content
Items, Healing Balance, QoL Features & New Quests
Hello everyone! 👋
Week 3 of development has been focused on item balancing, quality-of-life additions, and of course, new quest content. Here’s a full breakdown of the progress:
🍎 Item & Healing Balance
I’ve reworked how consumables restore HP so that they scale better with progression:
Mushroom & Garlic → Heal 5% HP (instead of 5 points).
Apple → Heals 10% HP (instead of 10 points).
Honey Lamb → Heals 50% HP (instead of 20%).
Crystal Sugar Cake → Heals 40% HP (instead of 20%).
Stardust Ice Cream → Heals 100% HP (full recovery).
New Item: Willo’wisk Special Mead added to the game.
Omni (the innkeeper, after Tomoko) now sells it! 🍺
This makes healing more meaningful and consistent throughout the adventure.
🔦 New Features & QoL
Torch item: Creates dynamic light for 5 minutes.
Added a switch for smooth dynamic lights to help avoid lag.
Added a clouds/fog toggle switch for more customization and to help avoid lag.
Added a Formation button in the menu to control party order.
These systems give you more control over performance and gameplay experience.
🌍 World & Quests
Added 2 new scenarios under Willo’wisk.
Added 5 new main story quests.
New Enemy: Fat Bat 🦇.
Fixed Lulu’s Ranch entrance: now you must finish Narumi’s questline before entering.
Added a torch seller NPC at the entrance of Solitude (Forest Road).
Added new facial expressions to companions.
Added new NPC in Willo’wisk: Amaya.
🎯 Summary
This week has been about polishing mechanics and strengthening the foundations for the new content. Between healing reworks, lighting/fog controls, and main quest additions, the game is shaping up steadily for 0.4.0!
Thank you as always for your support and patience 💖