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Items, Healing Balance, QoL Features & New Quests

Hello everyone! 👋

Week 3 of development has been focused on item balancing, quality-of-life additions, and of course, new quest content. Here’s a full breakdown of the progress:

🍎 Item & Healing Balance

I’ve reworked how consumables restore HP so that they scale better with progression:

Mushroom & Garlic → Heal 5% HP (instead of 5 points).

Apple → Heals 10% HP (instead of 10 points).

Honey Lamb → Heals 50% HP (instead of 20%).

Crystal Sugar Cake → Heals 40% HP (instead of 20%).

Stardust Ice Cream → Heals 100% HP (full recovery).

New Item: Willo’wisk Special Mead added to the game.

Omni (the innkeeper, after Tomoko) now sells it! 🍺

This makes healing more meaningful and consistent throughout the adventure.

🔦 New Features & QoL

Torch item: Creates dynamic light for 5 minutes.

Added a switch for smooth dynamic lights to help avoid lag.

Added a clouds/fog toggle switch for more customization and to help avoid lag.

Added a Formation button in the menu to control party order.

These systems give you more control over performance and gameplay experience.

🌍 World & Quests

Added 2 new scenarios under Willo’wisk.

Added 5 new main story quests.

New Enemy: Fat Bat 🦇.

Fixed Lulu’s Ranch entrance: now you must finish Narumi’s questline before entering.

Added a torch seller NPC at the entrance of Solitude (Forest Road).

Added new facial expressions to companions.

Added new NPC in Willo’wisk: Amaya.

🎯 Summary

This week has been about polishing mechanics and strengthening the foundations for the new content. Between healing reworks, lighting/fog controls, and main quest additions, the game is shaping up steadily for 0.4.0!

Thank you as always for your support and patience 💖

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