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As the story progresses, Micah companions are becoming more and more involved in the journey. I have many ideas for them... but I would love to hear yours too!

✨ What kind of fate would you like to see for the main companions?You can suggest dark paths, happy endings, transformations, betrayals, romances... or just peaceful retirements!

👥 The current companions are:

Commander Falkner

Edith the Nurse

Griska the Goblin

Elena the Innkeeper’s Daughter

🎭 Should they stay loyal? Get corrupted? Gain power? Retire in peace? Or something entirely unexpected?

💬 Open Poll – Please share your thoughts in the comments!Any ending is valid—including happy ones!

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Mtrans

Commander Falknor will need help from player and He sent him from letter to help. Mission would be get rid of war from different region. Name mission Is "Plaque War", different region has infected plaque names "Horsium" (transformation horse). So ending May be good if y'all get rid of plaque and win war. Bad ending everyone is turned into horse. Secret ending became horse-human but y'all won so u keep your body as centaur.

Battlizer

Griska should get the choice (which the player should influence.) To decide that goblinating people is not morally right and improve their lives and turn them into hobgoblins or even orcs. (They would still be lewd and horny just smarter and stronger as well) or to really turn up th goblinification and start regularly lacing peoples food, drink, and offering time delayed goblin treats to make a hoard of shortstack green nymphos that she is chief of. Kind of a choose the path of corruption deal where she will corrupt people the question is how.

Taton

I would love to see all or most of the companions gain some kind of power to better help Micah, and then gradually transform over time by using this power. Elena could find equipment that gives her some of the power of a succubus and initially grants her a support role, allowing her to buff her teammates and heal herself through draining kisses. Gradually, she would become more demonic and could become an imp and later a succubus. Your group could find a single lamia in a cave, from which Edith could obtain poison and scales to improve her potions and salves. However, Edith could use up the poison and scales faster than the single lamia can produce them, forcing Edith to visit the lamia regularly. The lamia could then become annoyed by Edith's constant visits and simply transform her completely or partially into a lamia, so that she can have peace and quiet in her cave again, as Edith can now provide her own venom and scales.

Void Butterfly

I like the idea that most of the companions by the end of the journey should be transformed and or corrupted to some capacity some more than others with maybe with some of them losing themselves to their new bodies and leaving the party. Though I'm not sure what kind of system you are going with whether these are going to be full permanent companions throughout the rest of the game or if you plan to drop out some and add different ones as we progress. If you plan to have them stick around longer then maybe could instead add some more temporary companions that are more 'disposable' that just join the party in certain areas and get fully transformed and leave as part of that plotline. As I mentioned in the companion poll I think it would be amazing to see Captain Falkner being corrupted and transformed into a female goblin. If not then have something happen to him at some point that transforms him into a woman and begin corrupting his thoughts maybe something like he gets cursed at the brothel and over time he begins slowly changing becoming feminine, dumber and hornier maybe even changing some of his skills in battles. Or he meets someone from his past that doesn't like or is jealous of him, who then begins transforming him into a woman and replacing his knowledge with that of how to serve people and be a proper maid as the person plans on making him into their personal maid. As for the rest of the party could have a situation where someone betrays you at some point for power or to have their wish granted or something and you could end up getting revenge on them by transforming them. I like the corruption and betrayal angle could have at some point the party getting divided and a member get transformed and corrupted on their own them then disguising themself as their original form as you meet up with them again as they begin leading the party down a route to try transform everyone else. Would also be cool for some future endings where the main character is transformed and corrupted involve the party in some way like they also get transformed by them or are shocked/horrified as they witness the transformation and try but fail to bring him back to his senses.

Lorien Ophilia

I think everyone needs a corruption ending/arc personally. Maybe even be able to be used as a companion after that too! Also maybe Elena could get a bit interested in a certain werewolf?

Saitama 452

all companions should have a potential corruption ending, just one for now however, because otherwise it'd be too many to attain, like, pick a favored transformation for a companion, and have that be the first for each companion and later on go for more interesting ones.

FaeCreature

I agree with everyone here that companions should have corruption and transformations, maybe even bad ends that remove them from your party or say... make them an option for sex at any time. Like maybe falkner becomes a maid and now has to obey you. Things like that. Maybe some could even corrupt you, like Griska, could make you into a goblin if she influences you enough.

Bingus Bangus

Great ideas! Defenetely using one or two of these

Bingus Bangus

We will be seeing more of a certain werewolf...

Dosahder

I kinda like the way it's done so far in certain parts of the story, where the transformations and corruption are unfortunate unintended results or due to the main character not quite understanding what he's getting people into. The one thing that bothers me a bit, is that whenever it happens, that character is seemingly just gone. We bring a young woman to a goblin party to see her sister, promising to protect her. We don't. Next morning we wake up, and she's just gone. There's no choice to try to help her in the moment. If we find her again, she's just going to completely be just another goblin. She might make some noise about how she remembers her old life and is now happy in her new role, but "Me so happy now, old life sucked!" is just empty words from brainwashing. It leaves a bad taste in the mouth, she was wrong to trust us. I dunno, i'd like our companions to get transformed and corrupted, but I'd like it to be less blatantly our own fault. I kinda also think there should be a 'good' and 'bad' version of it? Like what FaeCreature said, an option where you let the corruption go all the way, and the character is fully mentally overwritten and is removed from the party, but maybe also a version where you saved them before the person they were is completely gone, or we are still able to somewhat undo the brainwashing and they still end up in a new form, but are still somewhat themselves, but now more lustful and with new compulsions. Watching the old persona struggle with the changes while travelling with you, and then slowly coming to embrace them is also imo more satisfying than just an instant mental rewrite or a 'I suddenly love being this!'

Bingus Bangus

You are right. I've been thinking on adding some more content to the already existing, in order to polish the existing tf's, but that will wait until 0.5.0. Thanks for the comment!