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Right now the game uses the classic elements (Fire, Ice, Wind, Toxic, Water, Light, Darkness, etc.), and I really like how the system is shaping up.I’d love to expand it in interesting ways, and your ideas can directly influence the future of the game.

👉 What new elements or elemental combinations would YOU like to see in the game?**

You can suggest anything, such as:

New elements for enemies

Hybrid/mixed elements

Unique elements for advanced skills or items

Rare boss-only elements

Corruption/NSFW-themed elements if you think they fit

Anything that pops into your mind.

Comments

AdAstra

I know some games like to use advanced elements like Hellfire, Radiant, Radioactive, and Frostfire in more advanced fights/abilities to deal more damage or ignore common resistances. Using these for bosses to give them more firepower against easy to obtain resistance charms would amp up the threat level in a reasonable way that isn't just a stat juice and avoids accidental counters.

FaeCreature

Maybe some kind of ... Allure. Like a lust element that can be used to charm and weaken. It gets stronger based on your level of feminization and corruption, maybe unlocking a succubus class. And maybe in the malcross fight he could have a transformation attack that gives you the temporary body of a maid, again, until it wears off, debuffing you slightly. And maybe class abilities could change info something different the more you feminize. Just something cosmetic. Like boxer becoming dancer and the abilities theming themselves to the change and maybe unlocking new abilities.

Dosahder

Seeing as the game is corruption themed, maybe 'mental' could be a decent catch all? 'Seduction' could also work, which is something the player character might be able to do when they're more transformed, corruption of champions style. There's also stuff that could be a bit more scenario specific. Some enemies like the goblins could use 'tipsy' when attacks involve inebriation, musk, or drugs. 'Purity' might also work, if you introduce an antagnostic religious faction, that use holy powers against you, and I always get a chuckle out of the 'tentacle' element.

Void Butterfly

This could potentially just be wrapped into darkness but maybe something like a Psychic, spiritual or lust element? These could include more psychological/mental abilities that can be used by some enemies or bosses providing it is balanced right, it doesn't end up too annoying and if it is not too complex to implement. Could include seduction which could have effects from lowering stats, to more complicated stuff like making you unable to attack for a short time if a new status gets too high potentially countered by using different attacks or items e.g. using ranged attacks or doing other non physical abilities will lower it since you aren't staying in close proximity and less contact to the one causing the effect, it might also give that enemy the ability to perform a special 'attack' on you if you don't manage it well that is more punishing the more of the status you have, the status could alternatively maybe even make allies temporarily attack you instead. Some of these effects could also instead apply to things like temporary mind control, possession or corruption effects in battles. Could also go the route of if you take too long in the fight or fail to do a mechanic in time e.g. destroy a thing the boss summons that charges up over time or is used to capture a companion inside it or instead something like you need to stop attacking while the boss channels a certain move that spreads corruption/infection on contact etc, the effect builds up too much and ends up either defeating the player/companion or actually transforming/corrupting them possibly even resulting in an ending.

Saitama 452

I have an idea, but I feel like it might be too much, but, if you used one element on an enemy, and then next turn(Or used a companion with less speed than you) used another element that would synergize with the element, like fire then wind or water and ice, then it would have a devastating bonus effect from that, like the fire and wind one could be something like fire tornado and it deals the fire damage times 2 to all enemies instead of one, or water then ice freezes an enemy, making them stunned for a turn or two, there could be other synergies, but these are the ones off the top of my head.

Bingus Bangus

Yeah. I've made some changes, and now most enemies are weak to certain elements and resistant to others. I think it will be a nice add to the fight mechanics.