π Devlog β Week 11 of 0.4.0 Development (Patreon)
Content
A lot of work went into world-building, new scenarios, gameplay additions, and expanding the NSFW side of the game with new enemy content.
π¨ General Improvements
βοΈ Changed the Game Cursor
A small but noticeable polish change to make the UI feel more consistent.
βοΈ Added a Bestiary
The Bestiary is now formally implemented as an option on the game. This will allow you to see the weakness and resistances of your defeated enemies.
βοΈ Added Descriptions to Every Enemy
Every enemy in the game now has its proper lore description, completing the Bestiary functionality.
πΊοΈ Map Changes & NPC Additions
This week included multiple map adjustments across new:
Improved layout flow
Better lighting and terrain details
Adjusted map scale in several zones
Added new NPCs to populate the new kingdom and make the world feel more alive
More polish passes will happen before release.
β°οΈ New Content: Cemetery
The Thamora cemetery is now fully added, including all the comments from the previous post, we still have approx 25 available places!
π₯ New Element Added: βLustβ
A new NSFW-oriented element has been introduced:
Interacts with certain enemies and skills
Opens room for corruption builds and future bosses
Already implemented in new succubus content
ποΈ New Scenarios Added
βοΈ Mountain Church
Two new interiors connected to it
βοΈ Massive Scenario: Crystal Reach Castle
A large addition that expands the lore and structure around the new kingdom.
βοΈ Mountain Inn β Basement Scenario
A new sub-area with new encounters and NSFW possibilities.
πΉ New Succubus Content
A new succubus enemy has been added along with scenes and a new scenario involving her. This includes:
βοΈ New Succubus Enemy
βοΈ New NSFW Succubus Scenes
βοΈ New Enemy Skills:
Tempting Aura
Mind Whisper
Life Drain
Shadow Kiss
More content continues to develop as we approach the December 24th release.Next week will focus even more on polishing, quest connections, and finalizing the new kingdom flow.