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📖 Focus on Main Story

This update is primarily focused on the main storyline.

There are some side quests available, but not a large number.

The main content is long, dense, and substantial.

Progression may feel more linear than usual.

This is intentional, as it helps avoid overcomplicating the game flow due to the multiple feminization stages of Micah present in this version.

💾 About Old Save Files

The game can be played using an old save file, but it is strongly NOT recommended.

Using an old save will cause you to miss:

The new class system

The new leveling system

Core progression mechanics

Old save files will remain as Legacy Human, which does not receive these new systems.

For the best experience, starting a new game is highly recommended.

⚔️ Class Balance & Feedback

It was not realistically possible to fully play-test every class in-depth.

As a result:

Some classes may feel shorter than others

Some classes may have fewer weapon options

Some skills may need balance adjustments

All feedback is extremely welcome.Please report issues or balance concerns on Discord so they can be refined in future patches.

📖 Main Story & Narrative

Main story content for version 0.4.0 is fully completed from start to end

Multiple new main story quests added

Companion paths implemented and integrated into story flow

NPC dialogue reacts dynamically to Micah’s transformation stage

Feminization storyline now spans the entire main content of this version

🌍 World, Maps & Exploration

New Regions & Scenarios

Crystal Reach (new frozen capital city, largest city in the game so far)

Ever-Frost main road and forest

Snowy Mountains biome

Mountain Church (with 2 connected interiors)

Mountain Inn (including basement scenario)

Thamora Frostgate Town

Marina’s Ship interiors

Crying Forest questline completed

Thamora Cemetery (with expandable content)

Solitude Deep Valley

Vortex Club (short on content, but it will be expanded in the future)

World Improvements

Improved map layouts, lighting, scale, and terrain flow

NPC population added across new regions to make the world feel alive

NPCs in Crystal Reach now:

Move around cities

Follow simple daily routines

👥 NPCs & Companions

New and updated NPC portraits across all regions

Card Winner NPCs fully implemented

New NPCs added across Crystal Reach, Willo’wisk, Ever-Frost, Frostgate, and Solitude

Companion facial expressions expanded

Dovelan portrait fully replaced

All goblin assets fully replaced with proper goblin designs

⚔️ Class System & Progression

New Class System

Full class selection at the start of the game

Visual class art and stat previews

All classes include:

Complete skill lists

Elemental resistances and weaknesses

Unique weapon proficiencies

Available Classes

Construction Worker

Police Officer

Boxer

Hunter

Firefighter

Mechanic

Athlete

Keyboard Warrior

📈 Leveling & Progression Overhaul

Leveling system fully reworked:

Stats now scale up to 100% by level 100

Skills now cap at level 20

All quests now grant experience

Formation system added to control party order

Skill Guides system added:

18 Skill Guide items available in Crystal Reach

Allows cross-class skill usage for custom builds

🧙 Combat, Enemies & Balance

Enemy Changes

Elemental typing reworked across many enemies

New enemy weaknesses and immunities added

New mini-bosses and optional bosses:

Harpy

Whale

Yuki-Onna

New enemies added:

Shark Girl

Jelly Girl

Ice Spirit

Frost Golem

Drunkard Mercenary

Succubus

New Status & Elements

New Element: Lust

New Status Effects

New Resistances:

Fire, Ice, Poison, Bleed, Burning

🧪 Items, Equipment & Economy

New Shops

Jewelry Shop in Solitude

Potion Shop in Solitude North

New Equipment

New weapons, armor, shields, jewelry, and magical artifacts

Elemental amulets for all major elements

Obsidian, Goblin, Ice, Crystal, and Snow equipment sets

New Consumables

Resistance potions (small & full versions)

New food items with unique buffs

Healing system rebalanced to scale with max HP

📚 Bestiary & Lore

Bestiary fully implemented

Every enemy now includes:

Lore description

Stats

Elemental weaknesses and resistances

🎨 UI, Visuals & Audio

UI Improvements

Full menu and window redesign

New victory screen with portraits

Cleaner combat UI

Hidden combat names option

Unique shopkeeper portraits

Cursor redesigned

Visual Content

Dozens of new portraits and fantasy images added

New furry character sheets and portraits

New feminized Micah portraits and sprites

Fully illustrated Micah feminization scene added

Audio

Music and SFX added to all new areas

Enemy battle music fully assigned

Audio balance pass completed

⚙️ System & Performance Improvements

Autosave system added (optional, OFF by default)

Max save files increased from 30 to 60

Performance optimization plugins added

Fog, cloud, and dynamic lighting toggles

Memory leak fixes

Battle lighting fixes

Weather effects added to outdoor battles

🔐 Patreon Version Protection (Not working at the moment)

Patreon login system implemented

Login required only once per installation

Verified users can continue playing even if subscription ends

Ensures fair access without harming player experience

✅ Final Notes

This update represents one of the largest and most important milestones of the project so far, completing a major chapter of the main storyline while introducing foundational systems that will define future updates.

For the best experience:

Start a new game

Take your time with the story

Share feedback on Discord

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