Zendaria’s Corruption — Version 0.4.0 Changelog (Patreon)
Content
📖 Focus on Main Story
This update is primarily focused on the main storyline.
There are some side quests available, but not a large number.
The main content is long, dense, and substantial.
Progression may feel more linear than usual.
This is intentional, as it helps avoid overcomplicating the game flow due to the multiple feminization stages of Micah present in this version.
💾 About Old Save Files
The game can be played using an old save file, but it is strongly NOT recommended.
Using an old save will cause you to miss:
The new class system
The new leveling system
Core progression mechanics
Old save files will remain as Legacy Human, which does not receive these new systems.
For the best experience, starting a new game is highly recommended.
⚔️ Class Balance & Feedback
It was not realistically possible to fully play-test every class in-depth.
As a result:
Some classes may feel shorter than others
Some classes may have fewer weapon options
Some skills may need balance adjustments
All feedback is extremely welcome.Please report issues or balance concerns on Discord so they can be refined in future patches.
📖 Main Story & Narrative
Main story content for version 0.4.0 is fully completed from start to end
Multiple new main story quests added
Companion paths implemented and integrated into story flow
NPC dialogue reacts dynamically to Micah’s transformation stage
Feminization storyline now spans the entire main content of this version
🌍 World, Maps & Exploration
New Regions & Scenarios
Crystal Reach (new frozen capital city, largest city in the game so far)
Ever-Frost main road and forest
Snowy Mountains biome
Mountain Church (with 2 connected interiors)
Mountain Inn (including basement scenario)
Thamora Frostgate Town
Marina’s Ship interiors
Crying Forest questline completed
Thamora Cemetery (with expandable content)
Solitude Deep Valley
Vortex Club (short on content, but it will be expanded in the future)
World Improvements
Improved map layouts, lighting, scale, and terrain flow
NPC population added across new regions to make the world feel alive
NPCs in Crystal Reach now:
Move around cities
Follow simple daily routines
👥 NPCs & Companions
New and updated NPC portraits across all regions
Card Winner NPCs fully implemented
New NPCs added across Crystal Reach, Willo’wisk, Ever-Frost, Frostgate, and Solitude
Companion facial expressions expanded
Dovelan portrait fully replaced
All goblin assets fully replaced with proper goblin designs
⚔️ Class System & Progression
New Class System
Full class selection at the start of the game
Visual class art and stat previews
All classes include:
Complete skill lists
Elemental resistances and weaknesses
Unique weapon proficiencies
Available Classes
Construction Worker
Police Officer
Boxer
Hunter
Firefighter
Mechanic
Athlete
Keyboard Warrior
📈 Leveling & Progression Overhaul
Leveling system fully reworked:
Stats now scale up to 100% by level 100
Skills now cap at level 20
All quests now grant experience
Formation system added to control party order
Skill Guides system added:
18 Skill Guide items available in Crystal Reach
Allows cross-class skill usage for custom builds
🧙 Combat, Enemies & Balance
Enemy Changes
Elemental typing reworked across many enemies
New enemy weaknesses and immunities added
New mini-bosses and optional bosses:
Harpy
Whale
Yuki-Onna
New enemies added:
Shark Girl
Jelly Girl
Ice Spirit
Frost Golem
Drunkard Mercenary
Succubus
New Status & Elements
New Element: Lust
New Status Effects
New Resistances:
Fire, Ice, Poison, Bleed, Burning
🧪 Items, Equipment & Economy
New Shops
Jewelry Shop in Solitude
Potion Shop in Solitude North
New Equipment
New weapons, armor, shields, jewelry, and magical artifacts
Elemental amulets for all major elements
Obsidian, Goblin, Ice, Crystal, and Snow equipment sets
New Consumables
Resistance potions (small & full versions)
New food items with unique buffs
Healing system rebalanced to scale with max HP
📚 Bestiary & Lore
Bestiary fully implemented
Every enemy now includes:
Lore description
Stats
Elemental weaknesses and resistances
🎨 UI, Visuals & Audio
UI Improvements
Full menu and window redesign
New victory screen with portraits
Cleaner combat UI
Hidden combat names option
Unique shopkeeper portraits
Cursor redesigned
Visual Content
Dozens of new portraits and fantasy images added
New furry character sheets and portraits
New feminized Micah portraits and sprites
Fully illustrated Micah feminization scene added
Audio
Music and SFX added to all new areas
Enemy battle music fully assigned
Audio balance pass completed
⚙️ System & Performance Improvements
Autosave system added (optional, OFF by default)
Max save files increased from 30 to 60
Performance optimization plugins added
Fog, cloud, and dynamic lighting toggles
Memory leak fixes
Battle lighting fixes
Weather effects added to outdoor battles
🔐 Patreon Version Protection (Not working at the moment)
Patreon login system implemented
Login required only once per installation
Verified users can continue playing even if subscription ends
Ensures fair access without harming player experience
✅ Final Notes
This update represents one of the largest and most important milestones of the project so far, completing a major chapter of the main storyline while introducing foundational systems that will define future updates.
For the best experience:
Start a new game
Take your time with the story
Share feedback on Discord