🥳 Friday Poll – Combat Strategy, Elements & Difficulty
- Make elements and weaknesses much more impactful🔥❄️ 13
- Improve enemy behavior and skills instead of raw stats 🧠 5
- A mix of all the two above ⚔️ 67
- Keep combat simple 🙂 32
One of my goals moving forward is to make combat feel more strategic, where players are encouraged to actively choose their weapons, potions, and spells depending on the area they are exploring. For example, if you’re fighting enemies in a snowy or ice zone, fire weapons and spells should feel significantly more effective, while other elements may be less optimal.
Right now, this system is still very early and underdeveloped. I’ve received feedback that overall difficulty has been noticeably reduced, and I don’t want to solve this simply by increasing enemy HP.
With magic and spells being added in version 0.5.0, I want to rethink how difficulty and elemental combat should work together.
Poll Question:How would you like combat difficulty and elemental strategy to be improved moving forward?