✍️ Zendaria’s Corruption – 0.5.0 Devlog | Week 3 (Patreon)
Content
🏘️ Agua Fría
Added new item: “Cold Bottle”, which will be used in upcoming quests
Added several new NPCs to Agua Fría
Added multiple new interiors, making the town fully explorable and functional:
Inn
Main House
General Store
Stone Cabin
Tavern
Church
Started a new Agua Fría side questline, which will gradually expand the town’s story, characters, and local conflicts
🌲 New Scenarios
Added new forest scenarios around the area
These zones are intended for exploration, future quests, and optional encounters, helping connect Agua Fría with surrounding regions
⚔️ Gameplay & Skills
Added new “Surrender” skill, allowing certain encounters to end quickly to see bad ends.
Added a new Kappa enemy
Added new Kappa skills:
Splash Tackle
River Trap
Draining Grip
Water Bowl Ritual
These skills are designed to emphasize positioning, control, and elemental pressure rather than raw damage.
🧍 NPCs & Questlines
Added new NPC portraits, improving visual consistency and character identity
Added Kiri, a new Kappa NPC with narrative relevance
Started a new Kappa Clan questline, focused on faction lore, internal conflicts, and optional progression paths tied to water-based areas
🔮 Classes & Magic (Important Changes)
Added / prototyped several new magic-focused classes:
Rune Builder (Construction Worker)
Aether Tracker (Hunter)
Ember Warden (Firefighter)
Occult Tactician (Keyboard Warrior)
Arcane Enforcer (Police Officer)
Spellbound Brawler (Boxer)
Arcane Tinkerer (Mechanic)
Aether Runner (Athlete)
These classes are planned as a continuation of the existing class system, not replacements. The idea is that at a certain point, Mikaria may evolve into a magic class, gaining access to spells and new combat roles.
This is a major systemic change and is still under active development. Because of its impact, the next Friday Poll will focus on whether this transition should be:
Mandatory as part of character progression
or
Optional, allowing players to stay fully melee-focused if they prefer
Your feedback on this will directly influence how magic, classes, and progression are handled in 0.5.0 and future updates.