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🏘️ Agua Fría

Added new item: “Cold Bottle”, which will be used in upcoming quests

Added several new NPCs to Agua Fría

Added multiple new interiors, making the town fully explorable and functional:

Inn

Main House

General Store

Stone Cabin

Tavern

Church

Started a new Agua Fría side questline, which will gradually expand the town’s story, characters, and local conflicts

🌲 New Scenarios

Added new forest scenarios around the area

These zones are intended for exploration, future quests, and optional encounters, helping connect Agua Fría with surrounding regions

⚔️ Gameplay & Skills

Added new “Surrender” skill, allowing certain encounters to end quickly to see bad ends.

Added a new Kappa enemy

Added new Kappa skills:

Splash Tackle

River Trap

Draining Grip

Water Bowl Ritual

These skills are designed to emphasize positioning, control, and elemental pressure rather than raw damage.

🧍 NPCs & Questlines

Added new NPC portraits, improving visual consistency and character identity

Added Kiri, a new Kappa NPC with narrative relevance

Started a new Kappa Clan questline, focused on faction lore, internal conflicts, and optional progression paths tied to water-based areas

🔮 Classes & Magic (Important Changes)

Added / prototyped several new magic-focused classes:

Rune Builder (Construction Worker)

Aether Tracker (Hunter)

Ember Warden (Firefighter)

Occult Tactician (Keyboard Warrior)

Arcane Enforcer (Police Officer)

Spellbound Brawler (Boxer)

Arcane Tinkerer (Mechanic)

Aether Runner (Athlete)

These classes are planned as a continuation of the existing class system, not replacements. The idea is that at a certain point, Mikaria may evolve into a magic class, gaining access to spells and new combat roles.

This is a major systemic change and is still under active development. Because of its impact, the next Friday Poll will focus on whether this transition should be:

Mandatory as part of character progression

or

Optional, allowing players to stay fully melee-focused if they prefer

Your feedback on this will directly influence how magic, classes, and progression are handled in 0.5.0 and future updates.

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