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Poll

🍻 Friday Poll – Leveling Pace & XP Balance

  • Leveling feels good as it is βœ… 83
  • Leveling is too slow 🐒 26
  • Leveling is too fast ⚑ 3
  • 2026-03-21
  • 112 votes
{'title': '🍻 Friday Poll – Leveling Pace & XP Balance', 'choices': [{'text': 'Leveling feels good as it is βœ…', 'votes': 83}, {'text': 'Leveling is too slow 🐒', 'votes': 26}, {'text': 'Leveling is too fast ⚑', 'votes': 3}], 'closes_at': None, 'created_at': datetime.datetime(2026, 3, 21, 0, 23, 4, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 112}

Content

With the recent balance changes and corrections, I want to know how the overall leveling flow feels to you at this point in the game.

Right now, all classes use the same XP / level progression system, so they all require the same amount of experience to level up. Because of that, I’d also like to know if you think this should remain the same, or if different classes should eventually have different leveling curves.

Poll Question:How does the current leveling pace feel to you, and should all classes keep the same XP progression?

Feel free to leave a comment explaining your vote if you want. This kind of feedback is very useful for future balance changes πŸ’œ

Comments

Void Butterfly

I feel like the current levelling system is pretty fine as is and I feel like you already level a lot faster than in previous versions due to gaining xp from the quests resulting in higher and faster levels than before in the earlier areas, which is fine in my eyes as long as the game is balanced accordingly. One thing I will point out though is that it feels like levelling in the newest added region is much slower than in the previous regions. For reference before reaching the newest region and recruiting the companions I was around level 14 completing everything until that point then after completing all content in the current version I was level 16 gaining only 2 levels. Though this could be purely just be because of the higher focus on the longer but fewer main quests in that area with only a few side quests and may easily change once more quests are added. Will also add that I would not want speeding up the rate of levelling up even more in general, especially without getting a feel of how the balance changes are going to affect things and also the extra xp that is going to be coming from the added quests especially in the earlier areas. I don't know how much exactly level impacts things in the backend like if enemies are assigned levels and the combat takes into account level difference multipliers like some other games do or something similar, if so would like to see Micah/Mikaria and the party most of the time remaining roughly around the same level as the encounters they face give or take a few levels in either direction depending on the type of encounter, provided the player has at least completed a good amount of the available quests until that point and not just be insanely overleveled.

Bingus Bangus

True. New quests in Thamora should grant more XP due growing pace, thanks for pointing that out. It will be changed.