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Hello! 💜

Before starting with the devlog, I want to clarify something important.

I realized this week that I had my dates wrong. For some reason, I was thinking that with 8 weeks of development we would already be ready for release around this week, but after checking the calendar properly, and after a Discord member also mentioned it, I noticed that I made a mistake with my schedule.

So, if anyone was already expecting the update to release this week, I am really sorry. That was completely my fault, and it was a bad administration mistake from my side.

The original plan is to release the update around late August or the first week of September. (Which I believed it was around Week 8 lol)

This still fits inside the new release margin, since this update would still be coming out in around half the time the previous big updates took. Still, I am sorry for the confusion. I will be more careful with dates from now on.Week 8 Devlog:

🐭 New Enemy — Mouse Girl

She is part of the Nuevo Agua Fria content and also includes a new scene.

I think she fits really well with the rat/mouse theme. Her design aims to be the contrary than a regular rat girl.

Scenarios in Nuevo Agua Fria

There are new scenes in the town, more development for its small questline, and more work on making the place feel complete instead of just being a small empty area. I also added more interiors and continued polishing the flow of the town.

🐄 New Cow Scenes

There are also new cow-related scenes in the Nuevo Agua Fria questline.

I will not explain too much here to avoid spoilers.

🎒 New Miscellaneous and Quest Items

A lot of new miscellaneous items and quest-related items were also added (Some of them may be cursed 👀)

⚙️ Small Changes and Script Fixes

There were also many balance changes and script corrections this week.

This is always boring and tecnical. I will not talk too much about every small correction, but a lot of internal work was done to make the game work better.

🖼️ Bezel Script Fixed

One of the bigger technical fixes this week was the bezel script.

The bezel should now work properly across many different screen types and situations, including:

2560×1440

1366×768

1600×900

4K screens

Ultrawide screens

Windowed mode

Maximized window

Fullscreen

Window resizing

Different Windows DPI settings

This was important because the bezel looked fine in some resolutions, but look wrong or misaligned in others. Now it should behave much better.

💬 New Portrait Swap Script

I also implemented a new script to make dialogue portrait changes much easier when handling transformations. This is very important for the future of the game.

One of the problems with transformations is that characters can change appearance, but older or optional dialogue may still show the wrong portrait.

This new system should let me manage that much more easily. It also gives me more freedom to add dialogue without worrying as much about breaking visual continuity later in the game.

Another good thing is that this script will also help me add more of Mikaria’s thought dialogue when interacting with objects. This was something that already existed more in Velmora, but was still missing a lot in Thamora.

So now I can start adding more small thoughts, reactions, and flavor text when Mikaria interacts with different things around the world.

💡 Lighting, Fog, and Lag Fixes

Some fog effects were appearing in places where they should not appear, and some areas needed more optimization or visual correction. Again, not the most exciting thing to show, but very necessary to make the game feel better and cleaner.

🎨 About the Real Art

Unfortunately, I had a problem with the artist who was working on the real art I showed several months ago.

The artist wanted their drawings to be paid monthly because they were being used in Zendaria’s Corruption... This would have been extremely expensive and because of that, I decided to end our work relationship and look for a new artist.

I am honestly very sorry that I will not be able to use the art that we had already been preparing, but these are some of the difficulties of working with third parties.

Luckily, the search for a new artist has gone well, especially within my own circle of friends. This should allow me to handle the real art in a more controlled way from now on.

I will show progress from our new artist soon!

(A piece of her work, we won't use this style, as she can perfectly catch the style we are used to for real art)

❄️ Bimbo Virus Flashback

This next week I plan to continue working on the Frostwatch Pass flashback and the Bimbo Virus content. I know some people have asked about that part, but I decided to leave it near the end while I collected more ideas and figured out how I wanted to handle it.

💜

That is all for this week. There is not much more to show this week. Most of the work was technical, plus more content for Nuevo Agua Fria. Sorry again for the confusion with the release dates.

Thank you so much for your support, patience, feedback, and for following development week by week. I hope you all have an excellent week! 💜

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Comments

DrakeArt

Glad i was of help with my question

J. Lambing

Take your time 😉 I am still behind updates anyway.

J. Lambing

Also thank you for more cow content

PantherPilot

I honestly don't keep track of when updates are "supposed to come out". It makes it more exciting when I get new content anyway.

TakenKing

I know I'm new here, but your game's stories are amazing so keep up the amazing writing!

дима

я опять затаю такой вопрос я хачу чтобы у Микки превращение проходило медленно чем сейчас это было бы интересные