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Hello everyone! It has been an incredibly productive week for the game’s development. I’ve been heads-down in both the creative and technical side of things to ensure the next update is as high-quality as possible. Here is the breakdown of what I’ve finished over the last seven days:

Completed this week:

Mouse Girl Scene: Completed all animations and writing (11 Animations, 6 unique)

Fawn Scene: Completed (most) animations and writing. (10 Animation, 7 unique)(ongoing)

Orc Camp Group Scene: Finalized all images and writing for this encounter. (14 Images)

New Enemies: Created 20+ new monsters to populate the world.

World Building: Designed 20+ new locations Images

Polish: Refined a handful of images for future scenes and character designs, including those requested in the last Patreon Poll.

Technical Improvements:

Combat Efficiency Overhaul: I’ve greatly optimized the combat code. This is a huge win—it speeds up my development time, allows me to implement more complex enemy mechanics, and significantly decreases the chance of bugs popping up during fights.

A Note on Development Pace

I’ve noticed that individual scenes are taking a bit longer to complete than they used to. I want to clarify that this isn't because I'm working slower—it's because the scope of each scene has grown.

Most new scenes now feature at least 7–8 images (chapter 1 had many 1-3 image scenes), along with multiple branching choices and dialogue options to give you more agency. Because of this increased depth, I’m not certain I’ll hit the original goal of 10 full scenes by May. My plan is to release the absolute best version of what I have by then. Even if it’s not the full 10-scene count, the total amount of animation and imagery will be much higher than the previous averages. I’m aiming to make the May update as substantial as possible!

Patreon Tier Changes

I have always wanted to provide the game for free and use a support-based model, and I am endlessly grateful for your help in making this a reality. To give back to those who support the project, I want to provide more clear, tangible value to each tier.

I am not removing any existing access—in fact, I'll opening up several perks to more levels and introducing exclusive new rewards for our top-tier supporters.The following changes are coming to existing Patreon Tiers later this week.:

$1 Tier

Access to the Discord Patrons Channel.

Access to the Discord Patrons Art Channel.

5-Day Early Access to new game builds.

$5 Tier

All previous benefits.

3-Week Early Access to new game builds.

Ability to submit scene ideas and vote in polls that influence future content.

$10 Tier

All previous benefits.

Access to unpolished “test builds” on a monthly basis (or as soon as new scenes are ready).

Access to an expanded WIP and Concept Art image folder (comes with the 'test build')(warning: may contain spoilers)

$20 Tier

All previous benefits.

Two monthly custom artwork requests. (Max 4 characters, subject to approval). These do not strictly need to be limited to Serenia characters, but they will be rendered in the game's signature art style.

Thank you all again for your support! <3

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Comments

J1993

Can't wait for the next update, this all sounds extremely promising!

The One

I Have a question about weather system adding to the game. like rain etc.

OffWhite Studios

For weather to work I would need to use some sort of overlay (tints the background and plays rain animation). It’s possible, but with the limited time I have I have been trying to focus on scenes and expanding the world. It might be easy to so tho - so maybe I’ll do a test to see how it looks. I am thinking seriously about adding a day-night option where the NPC in town change and/or you could visit the bar. Once Serenia is done I plan to spend a bit of time polishing old scenes and adding some luxury features like this and maybe animated background, etc.