The MH:Rise Monsters are now apart of the 360+ page MHMM with loot tables! (Patreon)
Downloads
Content
Hello Everyone!
The next big update is here! Not only have I added all the new MH:Rise Monsters, but I also added a new tempered chameleos based on the new version in Rise and a Tempered Kirin because of an HR4+ patron request that made me do it :D
Since this has finally left early release, the new combination of the MHMM and loot tables is now available to everyone and this will become the new standard setup for the MHMM. Both the Loot Tables link and MHMM will be updated on the google drive to this new version along with the GMbinder links.
The new monsters are as follow (in no particular order):
Tempered Chameleos (CR19)
Bombadgy (CR 1/8)
Rachnoid (CR 1)
Rakna-Kadaki (CR17)
Goss Harag (CR 18)
Almudron (CR 15)
Thunder Serpent Narwa (CR 19)
Wind Serpent Ibushi (CR19)
Somnacanth (CR 10)
Magnamalo (CR 17)
Tempered Kirin (CR19)
Bishaten (CR 7)
Palamute (CR 1/2)
Tetranadon (CR 6)
Izuchi (CR 1)
Great Izuchi (CR 3)
Aknosom (CR 6)
In addition to this we have some updates and changes to Amellwind's Guide to Monster Hunting:
Removed additional upgrade cost for having a weapon with a shield
Attunement rules changed to make it more clear and more inline with 5e setting while still limiting what you can attune to.
Hammer & Lance charge text has been updated to be more clear.
HBG and LBG now have a new weapon property called "loading" for balancing purpose and to make use, once again, of the materials that let you ignore the loading property!
Hammer's Mighty Hammer property is now a Con save like it should have been.
Added Magnet Spike to the Smithy and updated bow range and damage in the smith table.
AGtMH & MHMM has been updated in all locations at this time.
I hope you all like the new look and the new monsters. I appreciate all your support and stay tuned for more, I need to finish up the flying and brute young monsters and then its on to the DM minigame!