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Hello Everyone!

Today I am happy to present you with the newly updated MHMM that includes every new monster from the Monster Hunter Sunbreak expansion (including the two updates). This has been a very long process for, not just due to making the monsters, but also due to a fairly heavy overhaul of the MHMM in general. This included updating the formatting of the entire MHMM to the new WotC formatting that we see in Fizban's and Monsters of the Multiverse. 

I also went through every single creature during this formatting change and checked for any discrepancies which you can find in the Change Log (it is fairly long, because I like to use bullet points).

If you don't care too much about every change, here are the general changes made to the MHMM:

Added 25 new Monsters (Some are tempered versions of already existing ones, but updated for their new Sunbreak Versions)

Split cold and water damage from the monster hunter video game. Cold is still ice, but water is now acid in MH5e. Many materials damage types were updated to reflect this change

Many creatures were updated with their resists and immunities to reflect the change of ice and water, but others were given their normal resistance based off the video game that were missing initially. This changed the HP for a few different creatures

All Waterblight effects now say "afflicted with waterblight" instead of "poisoned with waterblight"

Added proficiency bonus to all creatures' stat blocks

Actions are now capitalized throughout the stat blocks

Changed formatting of each stat block to mirror new WotC formatting (bonus action section, etc)

Removed almost every “your weapon deals an extra #d# (bludgeoning, piercing or slashing) damage.” Very few remain, but only at the low end and very high end. This removed some strong synergy between specific materials

Many creature had their ranged attacks increased to the like of giants while still using strength (60/240 instead of 30/120)

As soon as this post was published I updated the MHMM in all standard locations (GMBinder, Google Docs, etc). You can also grab it from the downloads at the bottom of this post.

I still need to update the modules with all these changes, but this update has had me going nonstop since the release of Sunbreak. Due to that I am going to take a break from other work this month other than my HR4 patron requests, the Variant Monster, and Monster Hunt. 

At the start of next month I will get to updating all the modules and release those to patrons, when they are complete. I will be updating Foundry first when I get started.

Overall I hope you all like what you see and as always thank you all for your support!

Comments

Xela Nara

Sweet!! Would be nice to have weakness to the monsters to give player more possible gimmick fight like in the game

CaffeineBloodstream

This is fantastic! However, there's a formatting error for Vaal Hazaak on page 153 (148 going by page number). Over half of its stat block is off the side of the page, making it unreadable.