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Made a lot of progress this week on the boss template and setup! The shooting, hitboxes, and falling mechanics are in a really good place now. The next step is to run a few more tests and start swapping out the placeholder assets with the actual models—though they still need to be retextured.

Once that’s done, I want to make sure everything feels right through some quick polish passes. The goal is to get things stable and then spend a couple weeks focused on building out levels 1 through 5. That way, we’ll be ready for an upcoming event where I’ll have a few players test the game, check for bugs, and give feedback on the fun factor.

Here’s a quick video of where things stand so far!

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