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In this devlog, I break down how we built the prototype for Aerial_Knight’s Dropshot — a fast-paced, stylized shooter — in just 2 weeks, and how that demo grabbed the attention of press, gamers, and game publishers at GDC. Now 6 months in, I’m sharing what we focused on to keep the momentum going: from gameplay mechanics to visual identity to community building.

Built by a team of just two, Dropshot stands out from other shooters with its style, speed, and energy — and this video gives a real look at what it takes to turn a successful prototype into a full game.

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Comments

Prescott E Lawani

Hey! Good video! I still need to learn how to make edits and cuts in mine to keep retention. I watched yours all the way through. I didn't realize you made the prototype in 2 weeks, that's fantastic and inspiring!