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This week was way smoother than the last few. The achievement system gave us trouble and cost about a week and a half, but we’re past it and still on track. We’ve built and tested up to level 20, added new art, and polished the main menu for the next demo.

On the business side, we’re setting up Steam/Epic store pages, aiming for October’s Next Fest, and planning a pre-demo for backers to gather feedback. Still deciding if achievements should be in the demo or saved for release.

No release date yet — it really depends on wishlist and backer support from Next Fest.

Comments

Prescott E Lawani

If possible, why not make some demo specific achievements?

B O A T Entertainment

Menu transitions look slick! As for the demo, the consensus is to get it up and running and super polished prior to Next Fest, since the expectation at Next Fest is to have a level of polish that basically represents the final game. Good luck on the pre-demo!