Should I just start programming SC2 in Stencyl?
- I'm fine with it being programmed in Stencyl 32
- I don't have any strong opinions on the engine 138
- I don't want it programmed in Stencyl. 25
So, I've been getting asked more often when an ETA will be on SC2's first full release, which is awkward because its been in development for a while now, and I've been through four programmers so far...
It seems like I've had some cursed luck with getting programming done by other people. So, I'm starting to consider if I should just start programming it myself. I did promise to make it in a better engine, but it seems like while my programming skill has grown a lot over the years, trying to learn one engine while actively using a different one is too much for me. I have learned a lot of things that can help me avoid the memory crash issues in Stencyl that should make the game more stable than Spiral Clicker 1 is, but programming it in Stencyl when I had said I intended to make it in Unity does feel like breaking a promise.
I realize though, its possible that i'm doing that thing again where I hold myself to something I kind of just expect that people want me to, without actually getting confirmation. So, I thought I'd put up a poll to ask what you all think on the subject.