Unreal Engine Action RPG with GAS #11 - How to Replicate Gameplay Attribute Sets (Patreon)
Published:
2024-03-10 06:45:13
Imported:
2026-06
haven't archived this post yet. have a subscription? use the importer!
Content
Last time we implemented a gameplay attribute set which contains health as an attribute and we were planning to use it to maintain the health state and track damage to the character. Today, we are going to see how to replicate the value of these attribute sets in a multiplayer setting between different instances of the character over different instances of the game.
Files
Previews only