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In this episode of Unreal Engine Space Toolkit system tutorial series, I am going to implement a local gravity system for the space ship. That means, when the player enters spaceship, A localized gravity force will be applied to the character so that the character can walk inside the spaceship in a natural way. You can think of this as a sort of magnetic boot mechanism if you like. Once the character exit the spaceship, there will be no gravity if the character is outside the spaceship. Here, spaceship can be in any orientation in space.

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Unreal Engine Spaceship - Local Gravity inside Space Ship

Project Files: https://www.patreon.com/posts/101341229 . In this episode of Unreal Engine Space Toolkit system tutorial series, I am going to implement a local gravity system for the space ship. That means, when the player enters spaceship, A localized gravity force will be applied to the character so that the character can walk inside the spaceship in a natural way. You can think of this as a sort of magnetic boot mechanism if you like. Once the character exit the spaceship, there will be no gravity if the character is outside the spaceship. Here, spaceship can be in any orientation in space. Space ship tutorial series: https://www.youtube.com/playlist?list=PLNTm9yU0zou7PViZcDZxTbF0bFmJDYCms Full Playlist of Unreal Engine Planet Gravity System: https://www.youtube.com/playlist?list=PLNTm9yU0zou7bipRGFV4RXC965-XAQHGs ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev