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Today we are going to add a sword trail to the attack ability we have already implemented. When the character do an attack with the sword, a trail will appear along the movement of the sword and this trail effect will be replicated across server, client and all the instances of the game.

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Unreal Engine Action RPG with GAS #14 - Send Gameplay Event Replicated

Project Files: https://www.patreon.com/posts/101615078 . This is the 15th episode of my new tutorial series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. Today we are going to add a sword trail to the attack ability we have already implemented. When the character do an attack with the sword, a trail will appear along the movement of the sword and this trail effect will be replicated across server, client and all the instances of the game. The sword trail effect will be imported from the following asset. https://www.unrealengine.com/marketplace/en-US/product/sword-vfx-pack if you are interested in how to create a sword trail effect, refer to the following tutorial: https://youtu.be/FlUUH0CdfDg Animations are sponsored by: https://www.ramsterzanimations.com/ https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev

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