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In this unreal engine tutorial, I am going to implement a holographic material which can be used to render objects such as characters or weapons displayed through a sci-fi holographic style projector. Usually there are inner faces rendered in simple holographic materials, but we will implement a method to cull inner faces so that we will get a cleaner holographic image

Password=CLM_Holoman

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halit koç

There is a problem with the download link.

Unreal Donut

how can i replace the " absolute world position" in ue4? becuase its totally different