Unreal Engine AI Affiliation - Action RPG #33 (Patreon)
Published:
2024-05-04 15:41:16
Imported:
2026-06
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Today we are going to work on an AI Affiliation system. What that means is, a system to identify who is an enemy who is an ally or a friendly/neutral character. This will allow us to implement AI NPC characters that belongs to multiple different factions/teams in the game world and we would be able to define relationships in between those different teams. In a multiplayer game, we would be able to add NPCs who belongs to each player and those NPCs will identify NPCs of other players as enemies.
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