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 Today we are going to work on an AI Affiliation system. What that means is, a system to identify who is an enemy who is an ally or a friendly/neutral character. This will allow us to implement AI NPC characters that belongs to multiple different factions/teams in the game world and we would be able to define relationships in between those different teams. In a multiplayer game, we would be able to add NPCs who belongs to each player and those NPCs will identify NPCs of other players as enemies.

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J.J. Jones

Just got the latest project files and without changing anything, I complied GA_CLM. It fails to compile with these two errors: Gameplay Abilities are not replicated to Simulated Proxies and therefore NetMulticast Function ExecuteCue_Multicast is meaningless Gameplay Abilities are not replicated to Simulated Proxies and therefore NetMulticast Function SendGameplayEvent_Multicast is meaningless Not sure how to fix? Thanks I'm also on Unreal 5.4 if that matters.

J.J. Jones

Looks like it is a 5.4 thing. I can compile in 5.3 just fine. I'll continue with 5.3. Thanks!