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In this tutorial, we are going to work on how to parry attacks. Here we have developed a sword and shield combat system and we have already worked on a blocking attack mechanism so far. If the player time blocking properly right before the enemies blockable attack lands, attack will be parries successfully and enemy will be staggered back giving the player a chance to execute a stun attack on continue to do more damage. Here we will implement. We will impalement parrying using gameplay ability system.

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