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Previously we worked on a stun attacks or a finisher system which involves a paired animation that allows player to kill and finish off an enemy if player manages to successfully parry an enemy attack. Today we are going to add multiple different paired animations so we will have different executions or finisher attacks.


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Stun Attacks/ Finishers Variations in Unreal Melee Combat - Action RPG #46

Project Files: https://www.patreon.com/posts/105256178 . This is the 46th episode of my new tutorial series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. Previously we worked on a stun attacks or a finisher system which involves a paired animation that allows player to kill and finish off an enemy if player manages to successfully parry an enemy attack. Today we are going to add multiple different paired animations so we will have different executions or finisher attacks. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev

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