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Today we are going to implement ability for AI enemies to use the shield to block attacks and then implement ability to break the shield or defense using heavy attacks. So, when a character is using the shield to block attacks, character will be invulnerable to lite attack. But if a heavy attack is landed on the blocking character, shield or defense stance will be broken and the character will be vulnerable for subsequent attacks.

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Unreal Engine 5 Break Enemy Shield/Defense with Heavy Attacks- Action RPG #55

Project Files: https://www.patreon.com/posts/106346229 . This is the 54th episode of my new tutorial series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. Today we are going to implement ability for AI enemies to use the shield to block attacks and then implement ability to break the shield or defense using heavy attacks. So, when a character is using the shield to block attacks, character will be invulnerable to lite attack. But if a heavy attack is landed on the blocking character, shield or defense stance will be broken and the character will be vulnerable for subsequent attacks. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev

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