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In the last episode, we implemented a system to show player tips, for example, when player sneak behind an enemy, we show a tip like Takedown [E] , which reminds the player the available action and the key to perform that action. Today, we are going to implement a way to query the current key binding for a particular input action. So that we can dynamically show the correct input key, even if the player has customized the key mapping.

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