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here is a demonstration of a rappel system I have implemented. In this system, we can place objects in the level that represent rappel points and player can attach a rope/rappel onto these points and climb up or rappel down along vertical walls. When rappel up, once player reach the top of a wall and if up/forward movement input is pressed, the character will climb up the wall and stand up. If player reach the bottom of the wall, or any time at the middle, player can release the rope and fall on the ground.

Press R to place rappel.

R to release

Files

Previews only

Unreal Engine 5 Rappel System Demo

Project Files: https://www.patreon.com/posts/108856948 . here is a demonstration of a rappel system I have implemented. In this system, we can place objects in the level that represent rappel points and player can attach a rope/rappel onto these points and climb up or rappel down along vertical walls. When rappel up, once player reach the top of a wall and if up/forward movement input is pressed, the character will climb up the wall and stand up. If player reach the bottom of the wall, or any time at the middle, player can release the rope and fall on the ground. ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev

Comments

Frankie T. Rogers

just bought and downloaded it and it has nothing like the demo video cant even find the code referred to the controls listed above.

CodeLikeMe

Hi, Code related to the rappel system is within BP_FirstPersonCharacter in Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset. Demo map is Content/FirstPerson/Maps/FirstPersonMap.umap All you have to do is aim towards the blue boxes that represent rappel points and press R. Then use WASD to move on rappel. At the top, press jump to get on top, when you reach bottom or any time you want to let go, press R again. What you see in the video is the exact project I have shared. Feel free to DM if you can't find anything

Daryl

I am looking to make this rappel system able to be slide down instead of climb down, where would I change those variables to allow me to go down the rope faster?