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This is the 86th episode of my new tutorial series on Action RPG game using Gameplay Ability System. Here we will define and add a set of new gameplay tags for the great sword mechanics. Until now, we have been using the gameplay tags defined for the sword as it was basically a child class of the 1 handed sword. But now we need to clearly distinguish the sword and great sword for things like, when the great sword is equipped, we should not allow equipping a shield or another sword. So, for such intricacies, we need to have a different set of gameplay tags to work with the gameplay ability system.

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