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This is the 126th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Last time we implemented an interaction tip, which is a world space UI element that hints the player about possible interaction with a certain object in the game world. In this case, this would be applied to a treasure chest that can be open and collected by the player. Today, we will look into how to make this system replicated for a multiplayer game. So, only the local player who approaches the treasure chest should see the tip that appears above the treasure chest.

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