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This is the 144th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will implement a way to turn the character in place with an animation when the character is focused on an opponent. In this game, when the characters engage in combat, they are locked onto the closest opponent in the level and keep focus on the enemy. Earlier we were using a method that simply manually rotate the character through code to keep gaze towards the opponent. But here we will do the rotation through turn in place animations.

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