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Today I am going to start implementing a top down shooter game mode using the ShootLikeMe third person shooter template I have implemented. In the first part of this series, I will focus on implementing how to setup the player controller and the camera manager to support the top down view. And how to give movement inputs to the character that matches with the top down viewpoint. Here, we will add the top down game mode without breaking anything that we implemented for the third person game mode. So, you can use two modes interchangeably without any issue.

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