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In this episodes of the top down shooter series, I am going to work on how to update the reticle location of the gun hud widget to match the aiming location in the top down view-mode. Here, I am going to use the same gun widget I have used for the third person view-mode and we will make sure the reticle system still works with the third person view if we are using the third person game mode. If the game mode is top down, reticle will change accordingly.

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Unreal Engine 5 - Top Down Shooter Game Mode #3 - Shooting Reticle in Top Down View mode

Project Files: https://www.patreon.com/posts/119336485 . In this episodes of the top down shooter series, I am going to work on how to update the reticle location of the gun hud widget to match the aiming location in the top down view-mode. Here, I am going to use the same gun widget I have used for the third person view-mode and we will make sure the reticle system still works with the third person view if we are using the third person game mode. If the game mode is top down, reticle will change accordingly. CodeLikeMe Top Down shooter series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4pEFizUOVzcM5roBFYa1oN CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev

Comments

Αλέξανδρος Ματσουλιάδης

Hello im kinda new to unreal and i face one problem with your turtorials so far, on this video at 9 to 9.30 minutes you divide get viewport size with get viewport scale. The problem is that i canot conect both of them and i get an error (vector 2d structure is not compatible with float (double precision)). For now i did manualy but only works foor one resolution.