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In this episodes of the top down shooter series, I am going to show you how to implement orthographic projection for the camera. I will explain the difference and why we need orthographic/isometric projection for a top down game and how to change camera component parameters through code to have orthographic projection for the top down shooter.

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Comments

Chad Steingraber

A feature to make world objects transparent that are in between character and player camera would be ideal for this mode.

Chad Steingraber

Also, having a “pet” follower for the player character that automatically attacks enemies would be cool too.